Sign up or log in to bookmark your favorites and sync them to your phone or calendar.

Elementary grades (3-5) [clear filter]
Friday, October 12

11:00am EDT

Write Now!
Write Now! will immerse teachers in Kelly Gallagher and Penny Kittle's ten minute daily structure for writing and revising.  Included will be explicit strategies for writing instruction including creating writing seeds and collections, teacher modeling, and flash revision. Mentor texts and other writing invitations will be used throughout the session.  Teachers will actively write, as if they were students, while the presenters model as if they were teachers.  Jeff Anderson's "Textploring" will also be modeled, using mentor text, as a structure for teaching mechanics and usage.  This session will be jam-packed with structures teachers can use in their classrooms tomorrow, and everyone will write!


Jan Collins

K-12 Literacy Coach - School Improvement, Henrico County Public Schools
As a K-12 Literacy Coach for Henrico County, Jan Collins works with a variety of schools to improve instruction.  Jan is passionate about authentic reading and writing experiences for all children.  After teaching and serving as English Department Chair at Thomas Dale High School... Read More →

Lynn Smith

Other, Central Office
Lynn Smith currently serves as the Educational Specialist for Elementary Reading and Language Arts in Henrico County.  Previously, Lynn was a special education teacher, reading coach, and K-12 Instructional Specialist with experience in both rural and urban settings.  Lynn believes... Read More →

Friday October 12, 2018 11:00am - 11:50am EDT
Salon B 2801 Hershberger Road, Roanoke, VA 24017
Saturday, October 13

3:00pm EDT

Gaming: The System
It's a fact that games are prevalent in our students' lives. Consumers spend a massive $23.5 billion each year on video games. Why? Everyone enjoys the thrill of competition and that drive to improve. Gamers are motivated to spend hours of time trying to master that challenging level, defeat that powerful boss, or get three stars on that tricky puzzle. This session will dive into the idea of bringing that motivation into the classroom. Through gamification, teachers have the ability to completely change the way many students think about learning. By focusing on techniques used in games to motivate players, we can engage students on a level that is familiar and encourage them to challenge themselves while building a sense of community and understanding.

To encourage teachers to adapt their current teaching styles and lessons to include game elements that will increase student engagement and knowledge retention.

This session will include a discussion of The Eight Core Drivers of Motivation developed by Yu-kai Chou along with hands on demonstrations of game elements that can be implemented into any subject area.

Attendees will be able to see and play with some of the game elements that I use in my classroom (ex: Dice, Jenga, Basketball, Crocodile Dentist, and various board games). They will be able to ask questions and develop ideas for how they can implement these game elements into their classroom while I discuss the theories, research, and challenges behind gamification.

This session would primarily address pedagogical ideas that could be used in any subject area, though it will use examples from my own English classes.

Intended Audience:
This session would be useful to nearly all teachers since most students enjoy playing games and engagement is something that all teachers should want to increase. It will be most applicable for middle and high school teachers though.


Rodney Ray

English Teacher, Blacksburg High School
A fifth year English teacher and avid player of games who has smashed his two worlds together to gamify his 9th grade English class.

Saturday October 13, 2018 3:00pm - 3:50pm EDT
Salon C 2801 Hershberger Road, Roanoke, VA 24017

3:00pm EDT

Teaching Nonfiction, Teaching Diversity: Fostering Understanding and Empathy with Nonfiction and Texts from Different Cultural Traditions
We live in an era of rich diversity in books for young readers, when we can choose more fine books for any level, K-12, than ever before. The phenomenonal success of Linda Sue Park’s A Long Walk to Water attests to the impact that books can have, prompting young readers across the United States to raise money for wells in Africa. In addition to furnishing a gripping story, two salient factors in the book’s success are its ability to spark empathy for those in other countries and the real-world story at its heart. Moving beyond the boundaries established by canonical fictional texts can pose some challenging questions about choice: how many diverse texts to choose, what role nonfiction plays, whether to balance canonical texts with more contemporary texts, whether to choose texts that movies have been based on, how often to push students out of their comfort zone with texts they might not choose for themselves. 
In this session, presenters will discuss their experiences teaching diverse children’s and YA literature, including nonfiction and graphic novels as well as traditional fiction, in a college setting. They will share text suggestions and assignments based on these texts as well as invite discussion and books/assignment recommendations from those who attend.


Sam Hamilton

Assistant Professor of English, Bridgewater College
Dr. Sam Hamilton teaches writing courses and Literature of the Black Experience at Bridgewater College.

Ashley Lauro

Instructor of English, Bridgewater College
Prof. Ashley Lauro teaches Children's Literature and writing courses at Bridgewater College.

Saturday October 13, 2018 3:00pm - 3:50pm EDT
Salon B 2801 Hershberger Road, Roanoke, VA 24017